Abrrnt Web version

The aberration model of the Resolve plugin Abrrnt, live in WebGL. Move the controls and watch the bokeh discs change.
far · behind focus
in focus
near · in front of focus
Lens profiles match the plugin; looks are starting points

PSF Grid: 9 × 7 cells, each showing the bokeh of a point light at that position in the frame. Each row is one depth, far at the top to near at the bottom, over the span set by Depth Range (depth values pulled toward 0.5). Focus picks the depth in focus, and that row shrinks to points; Iris Radius and Field Curvature set the size of the other rows’ discs. Every cell is shown at the same brightness so the shape reads: coma, astigmatism, Impression’s rims, cat’s eyes and chromatic aberration all change with position in the frame and with the side of focus.